Sculpt for Early Adopters Mar 29, 2018

Discover the first public release of the Sculpt general-purpose operating system based on the Genode OS Framework.

Sculpt is the name of a new Genode-based operating system targeted at general-purpose computing. After having been in daily use by the entire team at Genode Labs since last autumn, we feel that the time is right to share it with a broader community of Genode enthusiasts.

Initially, the system presents itself as a fairly minimalistic base system, which then can be interactively sculpted into different shapes and forms. In contrast to traditional Genode systems, which are largely defined at system-integration time, Sculpt's structure is completely dynamic and extensible at runtime. The accompanying documentation https://genode.org/documentation/articles/sculpt-ea guides the user through this adventure.

On the way, many Genode features come into play, such as the live configuration of components, wireless networking, the GUI stack, package management, and virtualization.

Whereas the current version is targeted at early adopters, our roadmap envisions that each subsequent release will make the system more and more attractive to a broader user base.

Genode OS Framework 18.02 released Feb 28, 2018

Genode 18.02 puts emphasis on package management, updated 3rd-party software, user-level networking, and the Nim programming language.

Genode's version 18.02 kicks off the Year of Sculpt with several features on account of the Sculpt system scenario. Most prominently, we added the ability to install, deploy, and update software packages on a running Genode system.

Further highlights are the experimental use of the Nim programming language for the implementation of Genode servers, a new tracing utility that makes Genode's existing tracing infrastructure much easier to use, improvements across the entire user-level networking stack, and updates of many 3rd-party software packages.

The release is described in full detail in the release documentation.

FOSDEM 2018 recordings Feb 15, 2018

The recordings of four Genode-related FOSDEM presentations have become available.

Like every year, FOSDEM 2018 was an exciting event for us. We greatly enjoyed the microkernel developer room, which - to our delight - attracts an audience that seems to grow year after year.

Our team participated with three presentations at the developer room. Furthermore, we were excited about a talk about Componolit at the Embedded developer room, which presents the prospect of leveraging Genode on mobile platforms. Shortly after FOSDEM, recordings of all talks became available online. To recap the Genode-related talks, you can enjoy the recordings by following the links below.

"GPU resource multiplexing in component based systems"

Sebastian Sumpf at the Microkernel developer room

"Live sculpting a Genode-based operating system"

Norman Feske at the Microkernel developer room

"User-level networking on Genode"

Martin Stein at the Microkernel developer room

"Componolit - a component-based open-source platform for trustworthy mobile devices"

Alexander Senier at the Embedded developer room

Road map 2018 Jan 24, 2018

Driven by our ambition to leverage Genode as a desktop operating system, 2018 will be The Year of Sculpt.

In mid of December, we invited the Genode community to discuss our road map for 2018, taking Genode Labs' perspective as the starting point. In January, we distilled the many ideas and interests into a concrete plan and schedule: https://genode.org/about/road-map

The plan can roughly be summarized by the slogan "Year of Sculpt". Behind this slogan is our ambition to expand the user base that uses Genode as desktop operating system. This particular Genode scenario is called Sculpt as it allows the user to interactively shape the system into many different things. There will be four stages of the Sculpt system.

Sculpt for Early Adopters (EA) addresses users who are already experienced with Genode. It will be part of the 18.02 release.

Sculpt for The Curious (TC) invites people who are new to Genode but don't hesitate to use command-line tools. It is scheduled for version 18.05.

Sculpt by Visual Composition (VC) will largely replace the need for the command line by providing a graphical user interface for sculpting the system. It will be published along with version 18.08.

Sculpt as Community Experience (CE) strives to empower users to provide sculpted subsystems to other users. This version is planned for the end of the Year.

Besides the story of Sculpt, the road map features several other technical topics such as the ongoing improvement of our custom kernel and the support for the seL4 kernel, new drivers for NXP i.MX, and a Java virtual machine.

Genode at FOSDEM 2018 Jan 24, 2018

See Genode in action at the microkernel developer room at FOSDEM!

In the previous newsletter, we invited you to FOSDEM in Brussels. As a reminder, FOSDEM 2018 takes place during 3rd and 4th of February. We are happy to announce Genode's participation in FOSDEM's microkernel developer room (AW1.126) with three presentations:

Saturday 11:05 GPU resource multiplexing in component based systems Microkernel devroom (AW1.126) abstract...

Saturday 12:25 Live sculpting a Genode-based operating system Microkernel devroom (AW1.126) abstract...

Saturday 17:30 User-level networking on Genode Microkernel devroom (AW1.126) abstract...

The complete schedule of the developer room is available at https://fosdem.org/2018/schedule/track/microkernels/.

postal address:

  Genode Labs GmbH
  Dammweg 2
  D-01097 Dresden

visiting address:

  Genode Labs GmbH
  Friedrichstr. 26
  D-01067 Dresden

phone:

  +49 351 3282613

email:

  info@genode-labs.com